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GIZ: Turning a travelling museum into a digital experience & teaching resource

The TLDR

The Challenge

GIZ needed to transform their “It's About Time” travelling museum into an interactive digital experience, and teaching resource.

My Role

  • Design Consultant (me)

  • 4-8 exhibition designers

  • 2 exhibition design consultants

  • 1 GDPR liaison

  • 4 dev team reps and 1 product manager

The Process

Design sprints included:

  • Zoom & Miro workshops.

  • Personas, comp analysis, brainstorming

  • User flows, storyboards, and wireframes

  • Collaboratively designed mid-fidelity screens.

  • Usability data privacy and content ethics review

  • Technical documentation & developer collab

The Impact

  • Launched to 1000+ active students & teachers across Sri Lanka.

  • Stringent GDPR & accessibility compliance.

  • Secured EU funding for next fiscal year.

Problem & Context

A museum that travels all over the country, reaching even the remotest towns.

In August 2021, the Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) approached me with a challenge: convert their “Mobile Museum” physical exhibition into an online experience.

The museum aimed to encourage students to question historical narratives through interactive exhibitions. However, the COVID-19 pandemic had forced a halt to the physical exhibition.

The Solution

A digital Museum with Interactive exhibits, & a wealth of teaching resources

A digital museum with unique exhibits designed to use multiple approaches to encourage education and engagement, such as:

  1. Guided inquiry framework

  2. Scenario based learning

  3. Multimodal content

  4. User generated content

Business Problem

Faithfully transforming a physical experience into a digital one proves difficult

The team had found out that the waterfall model was too slow and prone to miscommunication.


By sticking to the consistency heuristic, the redesign process was experiencing several problems:

Each Exhibits 'soul' was getting diluted.

Each Exhibits 'soul' was getting diluted.

The Content was lengthy & complex.

The Content was lengthy & complex.

Waterfall/Agile was too error-prone.

Waterfall/Agile was too error-prone.

Multiple local & international stakeholders.

Multiple local & international stakeholders.

Process

Using Collaborative design thinking workshops to design a faithful website experience that captures the original experience.

🔍 Hover over image to zoom in

Designing the Education experience

Toeing the line between A useful Teaching resource, & engaging playground for curious students

Important takeaways included:

  1. Need strong teaching demos/guides to help teachers see how they'll use it in class

  2. Build easy lesson templates and classroom tools they'll actually want to use.

  3. Build in ways to track and showcase how students' stories are making a difference

Iterations 1 & 2

Collaborative Wireframe & User Journey Exploration

I charged each team member with:

  1. Producing 2-4 user flows per exhibit.

  2. Find website experiences inspired them.

  3. Create crude low-fidelity screens.

  4. Cross-evaluate each other's design directions.

…and then took their sketches and converted them into more complete wireframes.

Final Design: Features

Find common ground across the country through User Generated Content

The 'Unity Map' exhibit helps users discover across the country shared memories experiences, such as:

Old Family Recipes

Memories of playing 'street cricket'

Favourite childhood snacks

Final Design: Features

Teaching forgotten martial arts, and hidden stoies in Sri Lankan history through follow-along tutorials

“The Martial Arts of Angampora” exhibit makes an ancient martial art accessible and engaging through:

Video tutorials

Follow-along, 'combat conditioning' exercises

Ayurvedic recipes

Further resources (books, classes, etc.)

Final Design: Features

Teaching students critical thinking on fake news, and civic responsibility via scenario-based training

The 'Active Citizens' exhibit uses Scenario-based training (SBT) to teach immersive, situation-specific skills around:

Building 'antibodies' against fake news

Why your vote matters

Recognizing and calling out sexual harassment

What I Learned

Balancing Business Value, Feasibility, and Team Dynamics

This was a rich and complex UX consulting project that gave me insights into the challenges transforming physical exhibitions into digital experiences. Here's what stood out to me:

🔄 Engagement vs Education

There's a tension between creating an engaging website experience vs. a pedagogically sound one — they are often oppositional.

💡 Product Market Fit

I was struck by how carefully complex content needs to be adapted for digital formats — it's not as straightforward as I initially thought.

🎯 making the work visible

Making the work visible through Design Sprints made the team more informed and trusting of design decisions.

🤝 Structured communication

Clear communication between stakeholders needs structure and a sense/record of progress.